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District 9.5 Movie Based Game
September 26, 2009 @ Splatter Ranch
Summary:
An alien ship stops and becomes stranded directly above Scottsdale, Arizona. F.I.S.T., a private military contractor, is placed in charge of policing and relocating the aliens to District 10, a new camp 46 miles northwest of Phoenix. Things go wrong and fighting occurs between the aliens, F.I.S.T. and a rival gang. Now, you must decide the outcome.
Game Times:
This game has two halves. You are welcome to take part in both or any part you would like.
1 half (6am-7:45am): Registration begins at 6am
2 half (7:45am-10:45am): Registration begins at 7:45am
Cost:
Non-member
cost of entry is $20
$5 all day compressed air fills
Member's are FREE
Member all day air FREE
Paint:
Case of RPS Premium $59
Member cost $49
Field paint only
Full Game Plot
In 1982, an alien ship stops directly above Scottsdale, Arizona.
Reports suggest the ship became stranded after a command module separated from
the ship and dropped to Earth, nowhere to be found. After cutting their way
inside, a team discovers a large group of malnourished and leaderless
arthropod-like aliens. The creatures are taken from the ship and housed in a
government camp inside Scottsdale
called District 9.5, which eventually turns into a slum. In the first decade of
the 21st century, F.I.S.T. a private military contractor, is placed in charge
of policing and relocating the aliens to District 10, a new camp 46 miles
northwest of Phoenix.
Willie Van Buren was a F.I.S.T. field operative assigned to manage the
relocation operation, which begins with the serving of eviction notices on Sept
26, 2009. As the eviction unfolds, three nearby aliens—two adults and a
child—distill a liquid from a piece of alien technology into a small canister.
During the raid, Willie finds the device and accidentally sprays some of the
liquid on his face. Willie confiscates the device and attempts to evict its
owner, an alien named Charles Johnson by the F.I.S.T., but he questions the
legality of the eviction and demands his rights. That day, Willie falls ill and
is taken to a local hospital, where they find his left arm has become an alien
appendage. He is then taken into custody by F.I.S.T. personnel who intend to
vivisect him in an attempt to replicate his ability to operate alien weapons,
initially only operable by aliens, but Willie's new strength allows him to
overpower his captors and escape.
Now a fugitive, Willie takes refuge in District 9.5 and returns to Charles Johnson's
hut. Charles reveals that the canister Willie confiscated contains fuel for the
lost command module hidden under his hut, which would allow him to activate the
mother ship and leave the planet. Charles agrees to help reverse Willie's
genetic transformation if he, in turn, retrieves the fuel canister. Willie
agrees and goes on to steal some alien weaponry from a local Phoenix gang led by warlord Varta, who wants
to eat Willie's mutated arm, believing it will give him the power to operate
the weapons himself.
Willie and Charles break into the F.I.S.T. offices and retrieve the canister.
They then fight their way back to District 9.5.
F.I.S.T. forces take Willie and Charles prisoner but Varta's gang ambushes them
on the way out. The Phoenix
gang captures Willie and prepares to sever his mutated arm for Varta.
Scottsdale
residents suddenly celebrate the mothership's departure, with a series of
interviews and news broadcasts providing various opinions on the events. The
aliens are successfully moved to District 10, said to have a population of 2.5
million and growing. F.I.S.T.'s illegal experiments on aliens are revealed;
some people theorize about Willie's fate, others hypothesize that the aliens
might return for the refugees, or even to declare war on humanity.
Rules of play:
Each player will be assigned a Team for the day.
Players may trade roles from game to game, but not during game play.
All markers are .68cal
All events are field paint ONLY. No outside event paint allowed. You will be warned then asked to leave without a refund if told twice.
Each player needs to fill out a waiver on game day.
Paint grenades will be allowed and available for purchase game day.
Gun hits count as a body hit.
Wiping paint after being shot is illegal. No cheating will be tolerated. You will be asked to leave the field and given one warning. Second time you will be terminated from the game without a refund.
Medic Heals are done by a player calling for the medic. The player injured may not run or walk around looking for his/her medic. They must drop with in the location they stand with a two-foot hop if needed to take cover from the action.
All dead players need to remain inside the dead box until the games has expired. Dead men can’t talk!
If a player is healed from his/her medic, they may continue to play.
Players can't hop no more then a few feet for cover. You must remain in that spot until the medic is at your service with any hit. (Not head shot)
Medic Heals are completed by the use of supplies given on game day. The medic must wipe all paint clear and then wrap the injured player with scenario supplies.
A player may be healed an unlimited amount of times so long as they do not take three consecutive hits or 1 headshot.
Headshots and Grenade hits are not healable.
The game objective is elimination format with a specific mission to be completed during the game
Players that hit referees with uncontrolled bonus balls may be eliminated by the referee at any given time
Paintballs that bounce off players are not considered kills.
Splatters are not considered kills unless the splatter is the size of a quarter or more or referee says it is.
Third parties may be used to conduct a mission. Be aware and stay alert at all times.
Tanks are not allowed.
Only Medics can heal and need the medic ID on them at all times.
Only the commander can open the mission file to receive the mission, but any player can go get it.
Friendly fire is a kill or needs to be treated by a medic.
Headshots can’t be healed.
Medics can heal themselves. Up to a 3 burst shot limit. More then 3 shots on the medic at once will eliminate him.
Once all scenario supplies are used up, no more will be issued during game time.
No blind firing
The ref’s call is final. Good or bad, the play must go on. Take up any disputes to the head ref or manager after the game.
Respect all calls made by the ref’s
Sportsmanship and honor is expected from each player.
Chrono is 280fps for all players.
All players need to Chrono before entering the game field. Random Chrono checks will happen thru out the event. If you’re shooting hot, you will be warned and asked to exit the field to correct you gun. A second time you’ll be asked to leave.
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